Elsie is a technicolor, hyperkinetic, rogue-like action-platformer filled with procedurally generated levels, an army of robots to blast through, and a wide scope of items and weaponry to make each run as unique as possible.
- Logo Design
- Character Redesign
- Character Animation
- Enemy and Item Design
- Environmental Art
- Promotional Art
November 2018 – Present
Working with Knightshift Games to bring the world of Elsie to life. From Character design and animation to the world building and in game asset development for environments as well as Logo work, I will be posting all the cool stuff I build on here.
Assets created for a video game demo
Years spent on this project!
A trigger is pulled. The ground trembles as a burning round of energy ammunition hungrily burrows into yet another corrupt metallic husk. Elsie is no ordinary Guardian. Elsie’s Internal Magitek Engine has no limit of spells that it can consume, constantly enhancing her powers, evolving further than it was ever thought possible. The ability to propel her cells through space and yield a vast armory of technomagik weaponry makes her as worthy as any other Guardian who once called the Sapir Wharf their home.
…where to begin…
The programmer and game designer create a list of concepts each with a description of how they function in the world and any notes that might inspire a visual design or help set restrictions and guidelines.
After I process the notes, I begin to research. I start off on Pinterest setting aside boards for specific reference material on everything from environments to designing the main character.
When I design I usually try to go for the kill on my first go since I’m often short on time; however, at this point, I show my work to the team for a green light.